You will build on your W5 scene by designing and animating moving lights, exploring how lighting cues over time reshape space, attention, and emotional trajectory.
This activity focuses on how changes in lighting position, intensity, colour, and dominance, combined with camera movement, transform the experience of a space without changing the objects, audience placement, or stage layout.
Complete the following in order. Ask your professor or TA for help as needed.
Select one of the two following approaches (A or B) and write a lighting intention.
Write 3–4 sentences describing how a single emotional state evolves through lighting changes.
Your description must:
Write 3–4 sentences describing how multiple emotions coexist or compete through lighting changes.
Your description must:
Using your Week 5 scene layout, create a lighting map, representing the selected prompt (from the previous step):
⚠️ You must not change object placement, stage position, audience placement, or entrances.
You are only designing lighting changes over time.
Each lighting map must include:
Hand-drawn (preferred) or digital.
You are not copying the example — you are using it as a reference for how to clearly communicate lighting decisions and cue logic.

⚠️ Your drawing skill is not graded.
You are graded on clarity of lighting logic, use of vocabulary, and ability to communicate cues clearly.
You are required to use the vocabulary from
Because you will be using multiple lights on each map, you must:
For each light shown in the map, clearly indicate:
Write a short cue list written as if you were giving instructions to a lighting technician.
You are not copying the example — you are using it as a reference for how to clearly communicate lighting cues.
Each Blender file must be organized using three collections:

Front_Light, Top_Light)_ instead⚠️ Important: Each Blender file will be checked for proper organization.
Using your 2D lighting maps and written cue list, apply your planned lighting changes in Blender.
You must follow your cues in order, translating each one into animated lighting changes.
❌ Do not use additional materials or textures

❗ Review this week’s slides for practical tips on animating lights, camera, and render video files in Blender.

Animate the camera to introduce intentional movement that supports your lighting cues.
You must apply:
Camera movement should be subtle and purposeful, reinforcing shifts in attention, hierarchy, or spatial pressure rather than distracting from the lighting.
Follow this tutorial on
Camera Animation Basics
❗ Review this week’s slides for practical tips on animating lights, camera, and render video files in Blender.
Focus only on basic camera movement (position and/or rotation).
Do not add complex paths or effects.
➡️ Export as MP4, codec H.264
📄 Filename: Lastname-Firstname-W6-Lighting.mp4
❗ Review this week’s slides for practical tips on animating lights, camera, and render video files in Blender.
For each cue, you must render one image that visualizes that moment and include it in your cue list.
Follow the image tutorial below to learn how to render specific frames:

You are not copying the example — you are using it as a reference for how to combine your cue instructions with the rendered frames.
➡️ Export as PDF
📄 Filename: Lastname-Firstname-W6-Tutorial.pdf
| Component | File Name |
|---|---|
| Project document (PDF) | Lastname-Firstname-W6-Tutorial.pdf |
| Blender file | Lastname-Firstname-W6-Lighting.blend |
| Video file | Lastname-Firstname-W6-Lighting.mp4 |
⚠️ Follow submission protocols carefully. Incorrect submissions may result in lost points.
This Week 6 activity is graded with higher expectations than previous weeks, as you are now expected to design and execute lighting cues over time with clear planning, accurate vocabulary, and controlled animation.
Your work will be assessed based on:
Lighting intention + cue clarity
Your 3–4 sentence intention clearly describes a temporal lighting trajectory (3–5 cues) using appropriate vocabulary (timing, change, dominance, spatial effect).
2D lighting map communication
Your map clearly communicates lighting logic across top, side, and front views, including colour-coded light ranges/spreads and accurate labels for type of light, position, and colour.
Technician-style cue instructions
Your cue list is written in order and describes actions and changes (not emotions), including: type of light, colour (name or hex), intensity (low/mid/high), timing language (fade/snap, slow/fast, gradual/sudden), and what the light affects (objects/stage/audience/background).
Blender workflow and organization
Your Blender file is properly organized into Geometry / Cameras / Lights collections, uses correct naming conventions (with _), and follows constraints (no object/layout changes, no extra textures/materials, no animating light position/rotation).
Animation timing + technical execution
Lighting changes are keyframed clearly and follow cue pacing (approximately every 60–120 frames) within the 25-second / 300-frame limit, demonstrating control of intensity, colour, range/beam, and dominance.
For full reference, review the slides from this week.
Light gradually appears or disappears over time.
Light changes instantly with no transition
Describes the speed = how long the lighting change takes.
Describes how the change feels while it happens.
Light becomes brighter or dimmer.
Light shifts in colour temperature.
A light is added to or taken out of the scene.
One light becomes more visually important than others.
Separates a subject from its surroundings.
Makes details clearly visible.
Flattens and reduces spatial separation.
Reduces contrast and hard edges.
Minimizes shadows and depth cues.
Emphasizes volume, form, and dimensionality.
Credits: Jessica A. Rodríguez
AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.