MediaArtTutorials

ART 1T03


W6 — Lighting as Temporal Transformation

Objective

You will build on your W5 scene by designing and animating moving lights, exploring how lighting cues over time reshape space, attention, and emotional trajectory.

This activity focuses on how changes in lighting position, intensity, colour, and dominance, combined with camera movement, transform the experience of a space without changing the objects, audience placement, or stage layout.

Tutorial time may be used to begin or complete this activity depending on your tutorial day. Some work is expected outside of class.

Materials Required


Activities

Complete the following in order. Ask your professor or TA for help as needed.


[15 min] Lighting Intentions — Start Here

Select one of the two following approaches (A or B) and write a lighting intention.

Lighting Intention 🅰️ — Single Emotion, Evolving Over Time

Write 3–4 sentences describing how a single emotional state evolves through lighting changes.

Your description must:

Lighting Intention 🅱️ — Mixed Emotions Over Time

Write 3–4 sentences describing how multiple emotions coexist or compete through lighting changes.

Your description must:


[20 min] 2D Lighting Map

Using your Week 5 scene layout, create a lighting map, representing the selected prompt (from the previous step):

⚠️ You must not change object placement, stage position, audience placement, or entrances.
You are only designing lighting changes over time.

Each lighting map must include:

Hand-drawn (preferred) or digital.


Example

You are not copying the example — you are using it as a reference for how to clearly communicate lighting decisions and cue logic.

⚠️ Your drawing skill is not graded.
You are graded on clarity of lighting logic, use of vocabulary, and ability to communicate cues clearly.


Lighting Map Requirements

You are required to use the vocabulary from

Because you will be using multiple lights on each map, you must:

For each light shown in the map, clearly indicate:


[10 min] Cue Instructions (Written for a Technician)

Write a short cue list written as if you were giving instructions to a lighting technician.


Example — Lighting Intention + Cue Sequence (Excerpt)

You are not copying the example — you are using it as a reference for how to clearly communicate lighting cues.



Lighting Intention:
This lighting sequence builds tension through gradual changes in front light intensity, colour, and range, followed by the introduction of a secondary light that increases contrast and sharpens shadows. The cues below represent the first three cues of a longer lighting sequence.

Cue 1
Fade in a front 0° light slowly at low intensity, starting with a wide range covering around half of the stage. Gradually shift colour from light violet (#E1DEFF) to a light, low-saturated pink (#FFCEE2), lighting the centre stage and main objects.

Cue 2
Gradually increase the range slightly of the front 0°. Increase colour saturation to a mid-saturated pink (#FFA1A8), keeping intensity low.

Cue 3
Increase the range of the front 0° light while shifting colour to bright red (#FF1D00) at mid intensity. Fade in a secondary front light in bright green at mid intensity, with a narrower range focused around the main objects, creating strong contrast and hard shadows.

[40 min] Lighting in Blender

Required Organization

Each Blender file must be organized using three collections:

  1. Geometry / Shapes
  2. Cameras
  3. Lights

Organization Rules

⚠️ Important: Each Blender file will be checked for proper organization.


Lighting in Blender — Applying Your Cues

Using your 2D lighting maps and written cue list, apply your planned lighting changes in Blender.

You must follow your cues in order, translating each one into animated lighting changes.


Tutorials

❗ Review this week’s slides for practical tips on animating lights, camera, and render video files in Blender.

BLENDER TUTORIAL : How to Animate LIGHTS (QUICK)


[20 min] Animate the Camera + Render Video and Image in Blender

Animate the camera to introduce intentional movement that supports your lighting cues.

You must apply:

Camera movement should be subtle and purposeful, reinforcing shifts in attention, hierarchy, or spatial pressure rather than distracting from the lighting.

Follow this tutorial on
Camera Animation Basics

❗ Review this week’s slides for practical tips on animating lights, camera, and render video files in Blender.

Focus only on basic camera movement (position and/or rotation).
Do not add complex paths or effects.


Video Rendering Requirements

➡️ Export as MP4, codec H.264
📄 Filename: Lastname-Firstname-W6-Lighting.mp4

How to Export Video in Blender: MP4 Video Format

❗ Review this week’s slides for practical tips on animating lights, camera, and render video files in Blender.


Image Rendering Requirements

For each cue, you must render one image that visualizes that moment and include it in your cue list.

Follow the image tutorial below to learn how to render specific frames:

Example — Cue Sequence with Visual Examples (Excerpt)

You are not copying the example — you are using it as a reference for how to combine your cue instructions with the rendered frames.

Cue 1
Fade in a front 0° light slowly at low intensity, starting with a wide range covering around half of the stage. Gradually shift colour from light violet (#E1DEFF) to a light, low-saturated pink (#FFCEE2), lighting the centre stage and main objects.
Cue 2
Gradually increase the range slightly of the front 0°. Increase colour saturation to a mid-saturated pink (#FFA1A8), keeping intensity low.
Cue 3
Increase the range of the front 0° light while shifting colour to bright red (#FF1D00) at mid intensity. Fade in a secondary front light in bright green at mid intensity, with a narrower range focused around the main objects, creating strong contrast and hard shadows.

Submission Documents

Create a single PDF:

➡️ Export as PDF
📄 Filename: Lastname-Firstname-W6-Tutorial.pdf


Component File Name
Project document (PDF) Lastname-Firstname-W6-Tutorial.pdf
Blender file Lastname-Firstname-W6-Lighting.blend
Video file Lastname-Firstname-W6-Lighting.mp4

⚠️ Follow submission protocols carefully. Incorrect submissions may result in lost points.


Assessment

This Week 6 activity is graded with higher expectations than previous weeks, as you are now expected to design and execute lighting cues over time with clear planning, accurate vocabulary, and controlled animation.

Your work will be assessed based on:


Core Vocabulary

For full reference, review the slides from this week.

Timing

Fade in / Fade Out

Light gradually appears or disappears over time.

Snap

Light changes instantly with no transition

Slow / Fast

Describes the speed = how long the lighting change takes.

Gradual / Sudden

Describes how the change feels while it happens.

General Changes

Increase / Decrease intensity

Light becomes brighter or dimmer.

Warm → Cool / Cool → Warm

Light shifts in colour temperature.

Introduce / Remove

A light is added to or taken out of the scene.

Shift dominance

One light becomes more visually important than others.

Spatial Effect

Isolate

Separates a subject from its surroundings.

Expose

Makes details clearly visible.

Compress

Flattens and reduces spatial separation.

Soften

Reduces contrast and hard edges.

Flatten

Minimizes shadows and depth cues.

Sculpt

Emphasizes volume, form, and dimensionality.


Credits: Jessica A. Rodríguez

AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.