Time: 1h30m
Use Blenderโs Timeline and Dope Sheet to animate one meaningful camera movement and export a short video clips.
| Tool / Concept | Shortcut / Location | Purpose |
|---|---|---|
| Add Camera | Shift + A โ Camera |
Place a camera in your scene |
| Set Camera View | Ctrl + Alt + Numpad 0 |
Align active camera to your current view |
| Move / Rotate | G, R (plus X, Y, Z for axis) |
Position camera and aim it properly |
| Insert Keyframe | I in 3D Viewport |
Record camera location/rotation over time |
| Timeline | Bottom window in layout | View and adjust keyframes |
| Dope Sheet | Switch from Timeline to Dope Sheet | Fine-tune animation timing |
| Preview Animation | Spacebar |
Play your animation |
Watch and apply this basic camera animation in your own scene, then export it as a video file.
Render Properties โ Output.FFMPEG videoTry adding these kinds of motion to your scene:
Each animation should have its own camera.
Shift + A โ Camera๐พ Render each preview as a short clip (Render โ Render Animation) and save it with a clear filename like:
YourName_CamOrbit.mp4, YourName_CamZoom.mp4, etc.
Follow these video tutorials to learn the basics of camera animation in Blender.
For each tutorial:
Render โ Render Animation.mp4 file to review your work.How did your camera motion affect the scene?
Does it make the moment feel slow, fast, intense, peaceful, or cinematic?