Time: 1h30m
Use Blenderโs Timeline and Dope Sheet to animate one meaningful camera movement and export a short video clips.
Tool / Concept | Shortcut / Location | Purpose |
---|---|---|
Add Camera | Shift + A โ Camera |
Place a camera in your scene |
Set Camera View | Ctrl + Alt + Numpad 0 |
Align active camera to your current view |
Move / Rotate | G , R (plus X, Y, Z for axis) |
Position camera and aim it properly |
Insert Keyframe | I in 3D Viewport |
Record camera location/rotation over time |
Timeline | Bottom window in layout | View and adjust keyframes |
Dope Sheet | Switch from Timeline to Dope Sheet | Fine-tune animation timing |
Preview Animation | Spacebar |
Play your animation |
Watch and apply this basic camera animation in your own scene, then export it as a video file.
Render Properties โ Output
.FFMPEG video
Try adding these kinds of motion to your scene:
Each animation should have its own camera.
Shift + A โ Camera
๐พ Render each preview as a short clip (Render โ Render Animation
) and save it with a clear filename like:
YourName_CamOrbit.mp4
, YourName_CamZoom.mp4
, etc.
Follow these video tutorials to learn the basics of camera animation in Blender.
For each tutorial:
Render โ Render Animation
.mp4
file to review your work.How did your camera motion affect the scene?
Does it make the moment feel slow, fast, intense, peaceful, or cinematic?