You will apply three different lighting versions to the same W4 scene, learning how lighting alone can change visibility, depth, hierarchy, and atmosphere.
This activity focuses on how lighting position, direction, intensity, and colour reshape space without moving objects, the audience, or the stage layout.
For full reference, review the slides from this week.

Establishes a clear, legible baseline by maximizing visibility and minimizing shadows.

Balance visibility and depth, producing a controlled, sculpted three-dimensional look.

Reveals texture and form through contrast, introducing asymmetry and directional shadows.

Emphasizes vertical hierarchy, creating pressure and strong shadows beneath forms.

Softens the scene by diffusing light, gently filling shadows while preserving volume.
Complete the following in order. Ask your professor or TA for help as needed.
Using your Week 4 scene layout, create three (3) lighting maps, each representing a different lighting version of the same space.
β οΈ You must NOT change object placement, stage position, audience placement, or entrances. Only add the lighting changes.
Hand-drawn (preferred) or digital.
Each lighting map must include:
You are not copying the example β you are using it as a reference for how to communicate lighting decisions clearly.

You are required to use the vocabulary from
Week 1
and from this week when labeling your maps and writing your descriptions.
For each lighting version, indicate:
Each version may use ONE or TWO lights maximum.
Use the same Blender file from Week 4 and organize it using three collections:

Front_Light, Top_Light)_β οΈ Important: Your Blender file will be checked for organization and continuity from Week 4.
Follow this tutorial on Lighting
Focus only on lighting
Check the shortcuts provided!
β Review the slides from this week for practical tips on organizing scenes and working with lights in Blender.
Each version should feel distinct, even though the space remains the same.
β‘οΈ Save all rendered images for submission.
For each lighting version, write 4β6 sentences describing:
β‘οΈ Export as PDF
π Filename: Lastname-Firstname-W5-Tutorial.pdf
β‘οΈ Save as .blend
π Filename: Lastname-Firstname-W5-Lighting.blend
Your Blender file must include:
| Component | File Name |
|---|---|
| Project document | Lastname-Firstname-W4-Tutorial.pdf |
| Blender file | Lastname-Firstname-W4-Lighting.blend |
β οΈ Follow submission protocols carefully. Incorrect submissions may result in lost points.
This Week 4 activity is graded with higher expectations than previous weeks, as you are now expected to apply both conceptual and technical skills more intentionally.
Your work will be assessed based on:
Continuity from Week 4
Same scene, same layout, same cameras.
Lighting vocabulary and clarity
Accurate and intentional use of lighting terms in maps and writing.
Lighting design logic
Each version demonstrates a clear and distinct spatial effect.
Blender workflow and organization
Proper collections, naming, and lighting-only changes.
Rendered output
Renders clearly communicate lighting differences from multiple viewpoints.
This is still an exploratory exercise, but at this stage, intentional lighting decisions and technical clarity matter more than experimentation alone.
Credits: Jessica A. RodrΓguez
AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.