MediaArtTutorials

ART 1T03


W5 β€” Lighting as Spatial Transformation

Objective

You will apply three different lighting versions to the same W4 scene, learning how lighting alone can change visibility, depth, hierarchy, and atmosphere.

This activity focuses on how lighting position, direction, intensity, and colour reshape space without moving objects, the audience, or the stage layout.

Tutorial time may be used to begin or complete this activity depending on your tutorial day. Some work is expected outside of class.

Materials Required


Lights Overview

For full reference, review the slides from this week.

Front Light

Establishes a clear, legible baseline by maximizing visibility and minimizing shadows.

Top / Zenithal Light

Balance visibility and depth, producing a controlled, sculpted three-dimensional look.

Mirrored Front Lights

Reveals texture and form through contrast, introducing asymmetry and directional shadows.

Side Lights

Emphasizes vertical hierarchy, creating pressure and strong shadows beneath forms.

Reflected Light

Softens the scene by diffusing light, gently filling shadows while preserving volume.


Activities

Complete the following in order. Ask your professor or TA for help as needed.


[20 min] 2D Lighting Maps β€” Start Here

Using your Week 4 scene layout, create three (3) lighting maps, each representing a different lighting version of the same space.

⚠️ You must NOT change object placement, stage position, audience placement, or entrances. Only add the lighting changes.
Hand-drawn (preferred) or digital.

Each lighting map must include:

Example

You are not copying the example β€” you are using it as a reference for how to communicate lighting decisions clearly.


Lighting Map Requirements

You are required to use the vocabulary from
Week 1
and from this week when labeling your maps and writing your descriptions.

For each lighting version, indicate:

Each version may use ONE or TWO lights maximum.


[60 min] Lighting in Blender β€” Three Versions

Required Organization

Use the same Blender file from Week 4 and organize it using three collections:

  1. Geometry / Shapes
  2. Cameras
  3. Lights

Organization Rules

⚠️ Important: Your Blender file will be checked for organization and continuity from Week 4.


Lighting in Blender β€” Three Versions

Follow this tutorial on Lighting

Focus only on lighting
Check the shortcuts provided!

❗ Review the slides from this week for practical tips on organizing scenes and working with lights in Blender.

Lighting Constraints

For each lighting version:

Each version should feel distinct, even though the space remains the same.

Rendering Requirements

➑️ Save all rendered images for submission.


[15 min] Lighting Intentions β€” End Here

For each lighting version, write 4–6 sentences describing:


Submission Documents

Create a single PDF with 3 pages total:

Page 1 β€” Lighting Version 1

Page 2 β€” Lighting Version 2

Page 3 β€” Lighting Version 3

➑️ Export as PDF
πŸ“„ Filename: Lastname-Firstname-W5-Tutorial.pdf


Save Blender File

➑️ Save as .blend
πŸ“„ Filename: Lastname-Firstname-W5-Lighting.blend

Your Blender file must include:


πŸ“€ Submission

Component File Name
Project document Lastname-Firstname-W4-Tutorial.pdf
Blender file Lastname-Firstname-W4-Lighting.blend

⚠️ Follow submission protocols carefully. Incorrect submissions may result in lost points.


Assessment

This Week 4 activity is graded with higher expectations than previous weeks, as you are now expected to apply both conceptual and technical skills more intentionally.

Your work will be assessed based on:

This is still an exploratory exercise, but at this stage, intentional lighting decisions and technical clarity matter more than experimentation alone.


Credits: Jessica A. RodrΓ­guez

AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.