Learn how to set up lighting and a camera in Blender to create a mood or focus attention in your scene. Experiment with color, strength, and angle to change how your scene feels.
π§ Tools Youβll Use
Tool / Feature
Shortcut / Location
Purpose / Use
Add Light
Shift + A β Light
Add Point, Sun, Area, or Spot lights
Move / Rotate
G, R
Position lights and cameras
Rendered View
Z β Rendered
Preview lighting in real-time
Light Settings
Light Properties Tab (π‘ icon)
Adjust strength, color, softness
Add Camera
Shift + A β Camera
Add a camera to your scene
Look Through Camera
Numpad 0
Switch to camera view
Lock Camera to View
N β View β Lock Camera to View
Move the camera using viewport navigation
Camera Settings
Camera Properties Tab (π· icon)
Adjust focal length, depth of field, and other options
Save Your Work
File β Save
Keep progress safe; use clear filenames
Add Lighting
Step 1: Add a Light
Shift + A β Light
Choose from:
Point β Emits light from one spot in all directions
Sun β Mimics sunlight, great for outdoor scenes
Area β Soft, rectangular light source (good for studio or room lighting)
Spot β Cone-shaped light (useful for dramatic or focused light)
Step 2: Position the Light
Use G to move, R to rotate
Step 3: Adjust Light Settings
In the Light Properties tab (green lightbulb icon):
Change Strength to make it brighter or dimmer
Pick a Color to set mood
Adjust Size (Area Light) or Angle (Sun Light) for softness
Step 4: Preview the Lighting
Z β Rendered OR click the shaded ball in the top-right viewport corner
Switch to Rendered View to see how the light affects your scene
π‘ Lighting Preset Ideas
Style/Setting
Setup Tips
π Sunny Day
Use Sun Light with slight yellow tint, medium strength, soft shadows
π‘ Cozy Room
Use Area Light near the ceiling + Point Light near objects
π Dramatic
Use Spot Light from the side, high contrast, colored rim light
π§ͺ Sci-Fi/Neon
Use colored Point Lights (blue, green, pink), low ambient light
π«οΈ Foggy/Moody
Use Sun Light with grayish color, soft shadows, low intensity
π¬ 3-Point Studio
Use Key Light, Fill Light, and Back Light with Area or Spot
Tutorials
π₯ Add a Camera
Step 1: Add and Position
Shift + A β Camera
Use G to move, R to rotate
Press Numpad 0 to look through the camera
Use G and R in Camera View to reframe the shot
β οΈ For now, weβre only working with still cameras. Donβt animate your camera yet.
Step 2: Lock Camera to View (Optional)
Press N β View β Check Lock Camera to View
Now navigate in viewport to position your shot
Step 3: Change Camera Settings
Select camera β Camera Properties tab
Adjust Focal Length for wide/zoomed view
Choose Depth of Field to blur background (optional)
πΈ Camera Preset Ideas
Camera Type
Description & Use
ποΈ Over-the-Shoulder
Great for storytelling; place camera behind character
π Low Angle
Camera placed near the ground, looking up β makes subject feel powerful
π°οΈ Top Down (Birdβs Eye)
Use for maps, layouts, or god-like perspective
πͺ Framed View
Position camera through a window or doorway for visual framing
π€ Dolly/Tracking Shot
Animate camera moving beside a character or object
π¬ Close-Up
Zoom in on a face, detail, or emotion; tight framing with shallow depth
π Wide Shot
Show the whole environment; helps with mood and scale
Tutorials
Learn how to have two views at the same time
Learn more about the Camera settings - β οΈ Watch it only until 9:16
πΎ Save Your Work
File β Save
Filename: YourName_SceneLights.blend
Save to USB or class folder
π Reflection
What kind of mood or feeling do your lighting and camera choices create?
β Write down 1β2 words: (e.g., βdreamy,β βmysterious,β βplayful,β βcinematicβ)