Introduce Blender as a tool for spatial thinking by designing a simple scene using only geometric shapes.
This activity focuses on how space communicates meaning through blocking, proxemics, levels, and orientation.
You will move from intention β 2D design β 3D space, working with strong constraints to prioritize clarity over complexity.
Tutorial time may be used to begin or complete this activity depending on your tutorial day. Some work is expected outside of class.
Paper + pen (preferred) or digital drawing tool for floor plan
Activities
Complete the following in order. Ask your professor or TA for help as needed.
[15 min] Artistic Intention β Start Here
Before drawing or opening Blender, write 3β4 sentences describing the backstory or intention of the space.
Think of this as what the space wants to communicate on its own, before any performer, light, sound, or projection appears.
This project is intentionally restricted.
You will work using only geometric shapes, with no materials, textures, lighting, or effects.
Your challenge is to communicate meaning through placement, distance, orientation, and scale rather than detail or realism.
Guiding Questions
What kind of relationship or tension does this space set up through distance, separation, or containment?
How does the space suggest power, vulnerability, or isolation using only simple forms?
What does this space communicate before anyone enters or anything happens?
This text should guide your design decisions in the 2D floor plan and 3D scene.
β‘οΈ Save this text for submission.
[20 min] 2D Floor Plan (Design First)
Using your artistic intention as a guide, create a 2D floor plan for your scene.
Note: Your drawing skill is not being graded. You are graded on how clearly your sketch communicates the requirements below.
Requirements
Hand-drawn (preferred) or digital
Placement of only geometric objects
Minimum 5 shapes, maximum 7 shapes total (The floor / ground plane does not count toward this limit.)
Audience position only if there is a clear stageβaudience separation
Your scene should show intentional use of at least two of the following, clearly labelling when applicable:
Blocking β where forms are placed
Proxemics β distance between forms
Levels β vertical relationships (encouraged)
Orientation β how forms face or withhold access
β οΈ This step must be completed before building in Blender.
Build your scene in Blender based on your 2D floor plan.
Technical Constraints (Strict)
Use only basic geometric shapes (cube, sphere, cylinder, cone, plane, etc.).
Minimum 5 shapes, maximum 7 shapes total (The floor / ground plane does not count toward this limit.)
β No lighting changes
β No materials or textures
β No modifiers
β No animation
Ignore the camera (do not move or adjust it).
Work only on Object Mode
Audience Representation
Only required if your scene has a clear stageβaudience separation.
If included:
Represent the audience as one collective geometric form
A rectangular prism is recommended
If no audience is present, this should be conceptually justified through your design.
Tutorial: Basic Object Manipulation in Blender
Check the following tutorial and focus only on the sections listed below.
You can skip any sections marked as βskipβ β they are not required for this activity.
For this week, focus only on adding, moving, rotating, duplicating, and scaling basic geometric forms. Important: Constrantly save your progress!
00:00 β Introduction
00:41 β Uses of Object Mode
01:04 β Getting Clearer Objects (skip)
02:21 β Deleting Objects
02:48 β Adding New Objects
03:10 β Duplicating Objects
03:31 β Grab β Moving Objects
03:49 β Rotating Objects
04:03 β Getting Exact Measurements (skip)
05:12 β Scaling Objects Size
05:24 β Using the T-Panel Tools
07:12 β Locking to an Axis or Direction (skip)
09:05 β Important Tips and Tricks (skip)
Submission Documents
Create a single document with the following sections:
General Information
Full name, student number, and tutorial number.
Artistic Intention
3β4 sentences describing the backstory or intention of the space.
2D Floor Plan
Include your labeled 2D floor plan (JPEG), clearly showing the application of at least two spatial concepts (Blocking, Proxemics, Levels, or Orientation).
2β3 Screenshots of the 3D Scene
Choose views/angles that best communicate the spatial relationships of your scene from different perspectives.
β‘οΈ Export as PDF
π Filename:Lastname-Firstname-W1-Tutorial.pdf
Save blender file:
β‘οΈ Save it as .blend
π Filename:Lastname-Firstname-3Dscene.blend
π€ Submission
Component
File Name
Project documents
Lastname-Firstname-W1-Tutorial.pdf
Blender File
Lastname-Firstname-3Dscene.blend
β οΈ Follow the submission protocols carefully. Incorrect submissions may result in lost points.
Assessment
This Week 1 activity is graded lightly based on:
Completion and effort
Clarity of spatial intention
Basic technical application in Blender
This is an introductory exercise β clarity and intention matter more than polish.
Credits: Jessica A. RodrΓguez
AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.