MediaArtTutorials

ART 1T03


W1 β€” Floor Plan + Blocking Map

Objective

Introduce Blender as a tool for spatial thinking by designing a simple scene using only geometric shapes.
This activity focuses on how space communicates meaning through blocking, proxemics, levels, and orientation.

You will move from intention β†’ 2D design β†’ 3D space, working with strong constraints to prioritize clarity over complexity.

Tutorial time may be used to begin or complete this activity depending on your tutorial day. Some work is expected outside of class.

Materials Required


Activities

Complete the following in order. Ask your professor or TA for help as needed.


[15 min] Artistic Intention β€” Start Here

Before drawing or opening Blender, write 3–4 sentences describing the backstory or intention of the space.

Think of this as what the space wants to communicate on its own, before any performer, light, sound, or projection appears.

This project is intentionally restricted. You will work using only geometric shapes, with no materials, textures, lighting, or effects. Your challenge is to communicate meaning through placement, distance, orientation, and scale rather than detail or realism.

Guiding Questions

This text should guide your design decisions in the 2D floor plan and 3D scene.

➑️ Save this text for submission.


[20 min] 2D Floor Plan (Design First)

Using your artistic intention as a guide, create a 2D floor plan for your scene.

Note: Your drawing skill is not being graded. You are graded on how clearly your sketch communicates the requirements below.

Requirements

⚠️ This step must be completed before building in Blender.

➑️ Save this floor pan for submission.


[10 min] Install Blender

  1. Download Blender:
    https://www.blender.org/download/
  2. Install the software on your computer.
  3. Watch this video:

Blender may feel unfamiliar at first β€” this activity focuses only on basic navigation and object placement.


[60 min] 3D Scene in Blender (Geometric Only)

Learn the basics

These tools will allow you to place, duplicate, and reposition forms to test blocking, distance, and orientation in space.

πŸ‘‰ Blender – Quick Start Guide


Build your scene in Blender based on your 2D floor plan.

Technical Constraints (Strict)

Audience Representation

Tutorial: Basic Object Manipulation in Blender

Check the following tutorial and focus only on the sections listed below.
You can skip any sections marked as β€œskip” β€” they are not required for this activity.

For this week, focus only on adding, moving, rotating, duplicating, and scaling basic geometric forms.
Important: Constrantly save your progress!


Submission Documents

Create a single document with the following sections:

  1. General Information

    Full name, student number, and tutorial number.

  2. Artistic Intention

    3–4 sentences describing the backstory or intention of the space.

  3. 2D Floor Plan

    Include your labeled 2D floor plan (JPEG), clearly showing the application of at least two spatial concepts (Blocking, Proxemics, Levels, or Orientation).

  4. 2–3 Screenshots of the 3D Scene

    Choose views/angles that best communicate the spatial relationships of your scene from different perspectives.

➑️ Export as PDF
πŸ“„ Filename: Lastname-Firstname-W1-Tutorial.pdf

Save blender file:

➑️ Save it as .blend
πŸ“„ Filename: Lastname-Firstname-3Dscene.blend


πŸ“€ Submission

Component File Name
Project documents Lastname-Firstname-W1-Tutorial.pdf
Blender File Lastname-Firstname-3Dscene.blend

⚠️ Follow the submission protocols carefully. Incorrect submissions may result in lost points.


Assessment

This Week 1 activity is graded lightly based on:

This is an introductory exercise β€” clarity and intention matter more than polish.


Credits: Jessica A. RodrΓ­guez

AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.