MediaArtTutorials

ART 1T03


W8 - Presence, Space & Spatialization

Objective

You will return to your W6 scene and create a new spatial sound composition that explores stereo presence and listener position.

This activity focuses on how sound location and audience perspective reshape perception without relying on camera movement.

Tutorial time may be used to begin or complete this activity depending on your tutorial day. Some work is expected outside of class.

Materials Required


Activities

Complete the following in order. Ask your professor or TA for help as needed.


[15 min] Sonic Intentions β€” Start Here

Use W8 vocabulary

Return to your Week 6 lighting scene and define a new sonic approach that explores stereo movement, depth, and listener perspective.

Write 4–5 sentences that respond to the following:

  1. How will sound extend your Week 6 lighting transformation?
    Will lighting shifts correspond to changes in panning, intensity, texture, or spatial emphasis?
    What is the overall feeling you want to create?

  2. How will you use the stereo field to shape space?
    Will sounds move gradually from left to right?
    Will certain elements remain centered while others shift?
    Will volume and reverb create a sense of proximity or distance?


[20 min] Gather & Curate Sound Samples

You may reuse unused sound samples from Week 7 or gather new royalty-free sounds from Freesound.

If you download new sounds, you must record the credit information (title, creator, source link, license).

Curate a focused selection of sounds that support stereo spatialization, such as:


[60-80m] Compose in REAPER (Stereo Spatialization Focus)

Follow the REAPER tutorials below and build a 30-second stereo sound composition that explores spatial presence.

Your composition must:

In addition, you must:

When finished:

  1. Export your final composition as a WAV file
    πŸ“„ Filename: Lastname-Firstname-W8.wav
  2. Save your REAPER project file
    πŸ“„ Filename: Lastname-Firstname-W8.rpp

Tutorials

❗ Review this week’s slides for practical tips on working with multiple tracks, zoom in/out in the arrange view, track overview options, add sound effects, and automatate/animate volume, panning and sound effects.

Check W7 REAPER tutorilas

Why and How to use Reverb in REAPER

The Automation or Envelope Knob in REAPER: Animate Volume and Panning

Dynamic Special FX in REAPER - Part 1

Export in Reaper and avoid master clipping

Render Settings:

Dry Run = Analyzes the project locally to check peak levels without creating a file.
Render = Exports the full audio file and saves it to your selected folder.


[30-40 min] Blender: Spatial Sound Integration

First:

Then:

Save your updated Blender file as: Lastname-Firstname-W8.blend

➑️ Export Video as MP4, codec H.264
πŸ“„ Filename: Lastname-Firstname-W8.mp4

⚠️ Videos must be final renders, not viewport screen recordings.


Tutorials

❗ Review this week’s slides for practical tips on info.

How to Use Speakers | Basic.

Using the Speaker for 3D Sound | Advance

For this week, focus only on adding speaker object, mute and volume, distance, and cone.

Blender: Troubleshooting - Audio From Speaker NOT Starting at Frame 0

Blender: Export File with Audio

Blender: Troubleshooting - Video Taking TOO LONG to Render


Video Submission Example


Submission Documents

Create a single PDF that includes:

➑️ Export as PDF
πŸ“„ Filename: Lastname-Firstname-W8.pdf


Component File Name
Project document (PDF) Lastname-Firstname-W8.pdf
Reaper file Lastname-Firstname-W8.rpp
Sound file Lastname-Firstname-W8.wav
Video file Lastname-Firstname-W8.mp4

⚠️ Follow submission protocols carefully. Incorrect submissions may result in lost points.


Assessment

Your work will be assessed based on:


Core Technical Vocabulary for Sound

Panning

Placing sound within the stereo field (left, centre, right)

Direction

Perceived location of the sound

Proximity

How near or far a sound feels.

Reverb (Dry / Wet)

Reflected sound that creates a sense of room size and distance

Immersion

Sound surrounds the listener

Depth

Perceived spatial layering of sound

Dynamics

Changes in loudness over time

Attack

How quickly a sound begins (e.g., sharp, slow)

Sustain

How long a sound holds

Texture

How dense or sparse the sonic field feels (e.g., minimal, layered, overlapping, isolated)


Credits: Jessica A. RodrΓ­guez

AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.