You will build on your W6 scene by creating a 30-second sound composition and integrating it into your Blender project.
This activity focuses on how layered sound, rhythm, silence, and dynamic shifts reshape attention and emotional trajectory within a fixed visual frame, without changing the stage layout or lighting design.
Complete the following in order. Ask your professor or TA for help as needed.
Use W7 vocabulary
Define the emotional and sonic direction of your 30-second composition in direct relation to your Week 6 lighting approach. Write 4–5 lines that answer the following:
How does your sound build on your Week 6 lighting transformation?
Does it reinforce the lighting shifts, contrast them, intensify them, or slow them down?
What is the emotional arc?
What feeling defines the beginning, what shifts in the middle, and how does it end?
What types of sounds will you use?
Will they be environmental (wind, room tone, footsteps), instrumental (strings, percussion, drone), mechanical, vocal textures, or abstract digital tones?
Using only royalty-free / free-use sound sources from Freesound, gather 10–15 sound samples that align with your sonic intentions. You may not use all of them, but you should curate a small palette to work from.
Look for a mix of:
⚠️ No lyrics. Vocal textures are allowed, but no spoken word or songs with lyrics.
Save all files in an organized folder and record the credit information for each sound (title, creator, source link, license). You will need this for proper attribution.

👉 Download: REAPER
Follow the REAPER tutorials below and build a 30-second sound composition.
Clicks and pops are unwanted, sharp, transient audio artifacts that may sound like digital clicks or low-frequency thumps.
Clipping is distortion that occurs when audio exceeds the system’s maximum level.
When finished:
Lastname-Firstname-W7.wavLastname-Firstname-W7.rpp❗ Review this week’s slides for practical tips on Blender’s interface, create new tracks and import samples, normalize files, and create marks for organization.
Render Settings:
Dry Run = Analyzes the project locally to check peak levels without creating a file.
Render = Exports the full audio file and saves it to your selected folder.

First:
Then:
Your goal is to demonstrate how sonic changes interact with lighting transitions to reshape perception.
Save your updated Blender file as: Lastname-Firstname-W7.blend
➡️ Export Video as MP4, codec H.264
đź“„ Filename: Lastname-Firstname-W7.mp4
⚠️ Videos must be final renders, not viewport screen recordings.
❗ Review this week’s slides for practical tips for importing sound, organization, and having multiple workspaces for sound and animation editing.

Create a single PDF that includes:
4–5 sentence sonic intention description
Briefly describe the emotional arc (beginning → middle → end) and the types of sounds you selected.
List of sound samples used
Include for each sample:
➡️ Export as PDF
đź“„ Filename: Lastname-Firstname-W7.pdf
| Component | File Name |
|---|---|
| Project document (PDF) | Lastname-Firstname-W7.pdf |
| Reaper file | Lastname-Firstname-W7.rpp |
| Sound file | Lastname-Firstname-W7.wav |
| Video file | Lastname-Firstname-W7.mp4 |
⚠️ Follow submission protocols carefully. Incorrect submissions may result in lost points.
Your work will be assessed based on:
Clarity of Sonic Intentions (PDF)
The written description clearly defines the emotional arc (beginning → shift → ending), and the composition meaningfully extends your Week 6 Lighting as Temporal Transformation approach.
Sound Composition Structure (WAV + RPP)
The 30-second composition demonstrates intentional layering of at least three sound sources, clear temporal development, effective fade-in and fade-out, and clean audio levels without distortion.
Integration & Framing in Final Render (MP4)
Sound is properly synchronized with lighting timing across the 30-second duration.
The static wide shot demonstrates a deliberate framing strategy (rule of thirds, symmetry, or leading lines), and sound reshapes attention within a fixed frame.
Technical Execution & File Organization
All required files (.pdf, .rpp, .wav, .mp4) follow correct naming conventions, maintain a 30-second duration, and are properly exported (not viewport recordings).
For full reference, review the slides from this week.
(melody, harmony, rhythm) — e.g. music box
(room tone, environmental texture) — e.g. airport atmosphere in Colombia
(events, actions, environments) — e.g. door opening effect
(speech, breath, chant, whisper) — e.g. mongolian throat singing (khoomei)
(texture, distortion, feedback, static) — e.g. rising / falling distorted frequency
Harmony and structure — e.g. Beethoven: Für Elise
Atonality (breaking tonal expectations) — e.g. Arnold Schoenberg: Pierrot Lunaire
Musique concrète (recorded sound as composition) — e.g. Pierre Schaeffer: Études de bruits
Frequency-based sound construction — e.g. Stockhausen: Studie 1
Hybrid, noise, resistance — e.g. björk: atopos
The measurable rate of vibration (High frequency vs Low frequency)
Pitch is how we perceive frequency (High vsLow)
A sound with a clear pitch (e.g., note, drone)
A sound without a clear pitch (e.g., wind, static, crowd murmur)
How loud or soft a sound is (measured in dB)
Gradual increase or decrease in volume
Credits: Jessica A. RodrĂguez
AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.