MediaArtTutorials

ART 1T03


W7 - Sound as Temporal Structure

Objective

You will build on your W6 scene by creating a 30-second sound composition and integrating it into your Blender project.

This activity focuses on how layered sound, rhythm, silence, and dynamic shifts reshape attention and emotional trajectory within a fixed visual frame, without changing the stage layout or lighting design.

Tutorial time may be used to begin or complete this activity depending on your tutorial day. Some work is expected outside of class.

Materials Required


Activities

Complete the following in order. Ask your professor or TA for help as needed.


[10 min] Sonic Intentions — Start Here

Use W7 vocabulary

Define the emotional and sonic direction of your 30-second composition in direct relation to your Week 6 lighting approach. Write 4–5 lines that answer the following:

  1. How does your sound build on your Week 6 lighting transformation?
    Does it reinforce the lighting shifts, contrast them, intensify them, or slow them down?

  2. What is the emotional arc?
    What feeling defines the beginning, what shifts in the middle, and how does it end?

  3. What types of sounds will you use?
    Will they be environmental (wind, room tone, footsteps), instrumental (strings, percussion, drone), mechanical, vocal textures, or abstract digital tones?


[20 min] Gather & Curate Sound Samples

Using only royalty-free / free-use sound sources from Freesound, gather 10–15 sound samples that align with your sonic intentions. You may not use all of them, but you should curate a small palette to work from.

Look for a mix of:

⚠️ No lyrics. Vocal textures are allowed, but no spoken word or songs with lyrics.

Save all files in an organized folder and record the credit information for each sound (title, creator, source link, license). You will need this for proper attribution.


[60-120m] Compose in REAPER (Basic Sound Composition Focus)

👉 Download: REAPER

Follow the REAPER tutorials below and build a 30-second sound composition.

When finished:

  1. Export your final composition as a WAV file
    đź“„ Filename: Lastname-Firstname-W7.wav
  2. Save your REAPER project file
    đź“„ Filename: Lastname-Firstname-W7.rpp

Tutorials

❗ Review this week’s slides for practical tips on Blender’s interface, create new tracks and import samples, normalize files, and create marks for organization.

This is REAPER 7 - Basic Audio Editing

Change volume for a part of a track in REAPER

Removing Clicks & Pops in REAPER

Export in Reaper and avoid master clipping

Render Settings:

Dry Run = Analyzes the project locally to check peak levels without creating a file.
Render = Exports the full audio file and saves it to your selected folder.


[30 min] Blender: Sound Integration

First:

Then:

Save your updated Blender file as: Lastname-Firstname-W7.blend

➡️ Export Video as MP4, codec H.264
đź“„ Filename: Lastname-Firstname-W7.mp4

⚠️ Videos must be final renders, not viewport screen recordings.


Tutorials

❗ Review this week’s slides for practical tips for importing sound, organization, and having multiple workspaces for sound and animation editing.

How to Add Sound to your Blender Projects

Blender: Export File with Audio


Video Submission Example


Submission Documents

Create a single PDF that includes:

➡️ Export as PDF
đź“„ Filename: Lastname-Firstname-W7.pdf


Component File Name
Project document (PDF) Lastname-Firstname-W7.pdf
Reaper file Lastname-Firstname-W7.rpp
Sound file Lastname-Firstname-W7.wav
Video file Lastname-Firstname-W7.mp4

⚠️ Follow submission protocols carefully. Incorrect submissions may result in lost points.


Assessment

Your work will be assessed based on:


General Vocabulary

For full reference, review the slides from this week.

Music

(melody, harmony, rhythm) — e.g. music box

Atmosphere / Ambience

(room tone, environmental texture) — e.g. airport atmosphere in Colombia

Sound Effects

(events, actions, environments) — e.g. door opening effect

Voice

(speech, breath, chant, whisper) — e.g. mongolian throat singing (khoomei)

Noise

(texture, distortion, feedback, static) — e.g. rising / falling distorted frequency

Western Classical

Harmony and structure — e.g. Beethoven: Für Elise

Early 20th century

Atonality (breaking tonal expectations) — e.g. Arnold Schoenberg: Pierrot Lunaire

Mid-20th century

Musique concrète (recorded sound as composition) — e.g. Pierre Schaeffer: Études de bruits

Electronic music

Frequency-based sound construction — e.g. Stockhausen: Studie 1

Contemporary music

Hybrid, noise, resistance — e.g. björk: atopos

Core Technical Vocabulary

Frequency (Hz)

The measurable rate of vibration (High frequency vs Low frequency)

Pitch

Pitch is how we perceive frequency (High vsLow)

Tone

A sound with a clear pitch (e.g., note, drone)

Noise

A sound without a clear pitch (e.g., wind, static, crowd murmur)

Volume / Amplitude / Gain

How loud or soft a sound is (measured in dB)

Fade-In / Fade-Out

Gradual increase or decrease in volume


Credits: Jessica A. RodrĂ­guez

AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.