Create a scene in a black box venue (with OBJ provided) by designing both the spatial layout and the conditions of presentation.
You will:
This week emphasizes how space, orientation, and point of view work together before introducing lighting strategies. You will use this scene for the W5 work/submission.
Complete the following in order. Ask your professor or TA for help as needed.
Before drawing or opening Blender, write 3–4 sentences describing the type of presentation that would take place in this space.
This could be, for example:
Remember that this takes place in a black box setting.
A black box is a flexible performance space, usually square or rectangular, with black walls and no fixed stage or seating. It allows artists to reconfigure the relationship between audience, performers, objects, and space.

This text should guide your design decisions in both the 2D floor plan and the 3D scene.
➡️ Save this text for submission.
You are required to use the vocabulary from Week 1 when labeling your maps.
Using the black box setting (square, low ceiling) - check example above, design your scene and clearly indicate it in all required views:
You are not copying the example — you are using it as a reference for how to communicate spatial decisions.

This can be placed anywhere in the space.
Options include: in front, on one side, surrounding the stage, on two sides, etc.
Where audiences enter the space.
Create your scene based on your 2D floor plan. Before you begin, read the sections below.
You will use/import this .OBJ file of a black box venue.
An OBJ file is a common 3D file format used to share geometry between software.
.obj file.W4-Venue.obj).The venue has no ceiling and no front wall —this allows easier camera movement and navigation.

When working on your scene, you must organize it using three collections:

Low-Level-Cube, Mid_Level_Cube)_⚠️ Important: Your Blender file will be checked for proper organization.
➡️ Save all rendered images for submission.
Go to the main menu Edit → Preferences.
Open the Input tab and enable Emulate Numpad.
The Camera View is mapped to Numpad 0 by default.
Many laptops don’t have a numpad (or separate number keys on the right).
Enabling Emulate Numpad allows you to use the 0 key on your laptop keyboard instead.

Full name, student number, and tutorial number.
3–4 sentences describing the type of presentation and spatial intention.
Include top, side, front, and perspective views.
Your 2D plan must take up at least half a page.
Each image must be a render, not a screenshot.
Each image must take up at least half a page.
➡️ Export as PDF
📄 Filename: Lastname-Firstname-W4-Tutorial.pdf
| Component | File Name |
|---|---|
| Project document | Lastname-Firstname-W4-Tutorial.pdf |
| Blender file | Lastname-Firstname-W4-Space.blend |
⚠️ Follow submission protocols carefully. Incorrect submissions may result in lost points.
This Week 4 activity is graded with higher expectations than previous weeks, as you are now expected to apply both conceptual and technical skills more intentionally.
Your work will be assessed based on:
Completion and effort
All required components are present and submitted correctly.
Use of vocabulary and conceptual clarity
Accurate and intentional use of spatial vocabulary (blocking, levels, orientation) and presentation logic.
Spatial design logic
Clear relationship between audience, stage, objects, and entrances.
Blender organization and workflow
Proper use of collections, clear naming, and scene structure.
Rendered output
Renders clearly communicate spatial relationships and camera viewpoints.
This is still an exploratory exercise, but at this stage, intentional spatial decisions and technical clarity matter more than experimentation alone.
Credits: Jessica A. Rodríguez
AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.