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In 👾 Character Modeling Session 2, there are two main workflows explored for modeling characters in Blender. These methods introduced core tools like extrusion, modifiers, and basic mesh editing. But remember — there’s no one “right” way to model a character.
Depending on the type of character you want to build (blocky, organic, stylized, robotic, etc.), you might choose a different approach. Below are three alternative tutorials that demonstrate other character modeling paths. Feel free to explore these at your own pace, or use them for future projects!
Intermediate | Uses basic shapes
Learn to block out a cartoony human figure using simple primitives, guided by a 2D reference image or drawing to keep your character proportions and style consistent.
Intermediate | Uses 2D vector drawing + Extrude
This tutorial walks through modeling a character (Toad) using 2D vector drawing over a reference image to maintain character consistency and proportions.
Advanced workflow | Uses sculpting tools
A sculpting-based workflow that starts with a simple shape and pushes it into form using Blender’s Sculpt Mode.