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👾 Character Modeling Session 2: Final Touches & Scene Integration

Time: 1h30m


Overview

In this session, you’ll finalize your 3D character, export it as a .obj file with materials, and import it into your environment scene. You’ll make sure it fits the space in scale, position, and style, and begin applying materials and lighting for a unified look.

⚠️ Don’t forget to press Ctrl + S regularly to save your progress.


Step-by-Step Instructions

Character Prep Instructions

  1. Open the Blender file where you modeled your character.

  2. Add final features and details.

  3. ⚠️ Wait before adding materials — we’ll do that later.

  4. Press Ctrl + S to save any new changes you made before proceeding.

  5. Delete these default objects:
    • Select the Light and press X to delete.
    • Select the Camera and press X to delete.
    • Delete any other unnecessary objects.
  6. Select and Join your character:
    • Press A to select all objects.
    • Press Ctrl + J to join everything into one object.
  7. đź’ľ Save your character file again using Save As!
    • Go to File → Save As
    • Name it: YourName_Final_Character.blend
  8. Export your character as OBJ
    • File → Export → Wavefront (.obj)
    • Save as: YourName_Character.obj

Place Your Character in the Scene

⚠️ Don’t forget to press Ctrl + S regularly to save your progress.

1. Open Your Scene File

2. Import Your Character

3. Scale Proportionally and Position Your Character

4. Add Materials and Textures

5. Optional – Add Hair or Fur

6. Add or Reposition Lights

7. Save Your Scene


📝 Creative Question

Does your character feel “at home” in the space you created?
→ Think about proportions, lighting, and textures — does everything belong together?