Blender Tutorials | Home |
Time: 1 hour
Goal: Rig your character by adding an armature (bones) to your character, pose them, and create expressive still shots using camera and lighting.
Rigging is the process of creating a digital skeleton (called an armature) for a 3D model so it can move. Each “bone” in the armature controls part of the model, allowing artists to pose and animate characters or objects. Rigging connects the static mesh to this bone structure using weight painting, which determines how much each bone influences nearby parts of the model. It’s a key step for bringing 3D characters to life in animation and games.
Tool / Feature | Shortcut / Location | Purpose / Use |
---|---|---|
New Blender File | File → New → General |
Start fresh to practice armatures |
Add Armature | Shift + A → Armature → Single Bone |
Add the first bone to start building a skeleton |
Edit Mode | Tab |
Switch to edit bone structure |
Extrude Bone | E |
Extend the armature by adding connected bones |
Bone Tab | Properties Panel → Bone icon | Rename and adjust individual bones |
Apply Armature Modifier | Properties Panel → Modifiers tab | Apply armature to the mesh (after parenting) |
Parent to Armature | Select mesh, then armature → Ctrl + P → With Automatic Weights |
Bind the mesh to the skeleton |
Weight Paint Mode | Select mesh → Mode dropdown → Weight Paint | Adjust how bones influence parts of the mesh |
Pose Mode | Select armature → Mode dropdown or Ctrl + Tab |
Pose your character by rotating bones |
Rotate Bone | R |
Rotate bones for posing |
Viewport Navigation | Scroll , MMB , Shift + MMB |
Zoom, rotate, and pan your scene |
Camera + Lighting | Shift + A → Camera / Light |
Add camera and lights for rendering poses |
Render Image | F12 |
Render a still image from your scene |
Save Render | Image → Save As (in Render window) |
Save a .png or .jpg from the rendered image |
File Save | File → Save As |
Save your .blend file with a clear name |
Open a New Blender File
File → New → General
YourName_ArmaturePractice.blend
Watch and follow this tutorial
Follow along in Blender and try:
Shift + A → Armature → Single Bone
Tab
)E
) to add limbsOpen Your Character File
YourName_Character.blend
🦴 Add an Armature
Shift + A → Armature → Single Bone
Tab
) to build your skeleton –use wireframeviewE
to extrude more bonesThink about the shape of your character:
👾 Pose Your Character
R
(rotate) to change bone angles📷 Set Up a Camera and Lights
💾 Render Still Images
F12
to render a single shot.png
: Image → Save As
🎯 Try rendering 2–3 different poses!
Scroll
, rotate with Middle Mouse
, pan with Shift + Middle Mouse