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Weight Painting is the process of defining how much influence each bone in an armature has over the vertices of a 3D mesh. By painting different levels of “influence” (weights) onto the surface of your model, you control how it deforms when posed or animated. This is especially important for characters or creatures, where smooth, natural movement depends on well-balanced weights across joints like shoulders, elbows, and knees.
Mode | Shortcut |
---|---|
Pose Mode | Ctrl + Tab while the armature is selected |
Weight Paint Mode | Select the mesh, then select the armature, and then press Ctrl + Tab |
If Blender’s automatic weight painting doesn’t work well, reset and start manually:
Shift + Click
the **Armature.Ctrl + P
, choose With Empty Groups.Shift + Click
the Mesh, and switch to Weight Paint Mode.Select the Brush, then go to Tool Settings → Settings → Falloff, and choose Projected.
→ This makes painting more accurate over complex or hidden surfaces.
In Tool Settings → Options, turn on Auto Normalize.
→ Prevents overlapping or uneven influence by ensuring all vertex weights total 1.0.
Switch to Pose Mode, adjust your rig to try different positions, then return to Weight Paint Mode.
→ This allows you to reach and fix hard-to-paint areas based on realistic deformations.
Using a MOCAP (animated) armature?
Scrub through the timeline to find a specific pose, then switch back to Weight Paint Mode.
→ This lets you see how your weights behave during motion and refine them at problem frames.