Blender Tutorials


🦴 Rig your character for a Pose

Goal: Rig your character by adding an armature (bones) to your character, pose them, and create expressive still shots using camera and lighting.


🔧 Tools You’ll Use

Tool / Feature Shortcut / Location Purpose / Use
New Blender File File → New → General Start fresh to practice armatures
Add Armature Shift + A → Armature → Single Bone Add the first bone to start building a skeleton
Edit Mode Tab Switch to edit bone structure
Extrude Bone E Extend the armature by adding connected bones
Bone Tab Properties Panel → Bone icon Rename and adjust individual bones
Apply Armature Modifier Properties Panel → Modifiers tab Apply armature to the mesh (after parenting)
Parent to Armature Select mesh, then armature → Ctrl + P → With Automatic Weights Bind the mesh to the skeleton
Weight Paint Mode Select mesh → Mode dropdown → Weight Paint Adjust how bones influence parts of the mesh
Pose Mode Select armature → Mode dropdown or Ctrl + Tab Pose your character by rotating bones
Rotate Bone R Rotate bones for posing
Viewport Navigation Scroll, MMB, Shift + MMB Zoom, rotate, and pan your scene
Camera + Lighting Shift + A → Camera / Light Add camera and lights for rendering poses
Render Image F12 Render a still image from your scene
Save Render Image → Save As (in Render window) Save a .png or .jpg from the rendered image
File Save File → Save As Save your .blend file with a clear name

Step 1: Add Bones to Your Character

Open Your Character File

🦴 Add an Armature

Think about the shape of your character:

Rig and Animate Character

Character Rigging in Blender

Possible solution to the problem of character not moving after applying armature as parent

How to connect the separated bones in blender


Step 3: Weight Paint your bones


Step 4: Pose and Capture Your Character

👾 Pose Your Character

📷 Set Up a Camera and Lights

💾 Render Still Images

🎯 Try rendering 2–3 different poses!

Blender - Save Render as Image


💡 Tips