Blender Tutorials


🧱 Blender Reference—More Tools

Quick Reference

Tools

Tool Shortcut Use for…
Select Left Click Select objects
Move G Grab/move object
Rotate R Rotate object
Scale S Resize object
New Mesh Shift + A Add a new mesh: plane, cube, cylinder, sphere…
Delete Select + X Deletes an object/vertice/edge/
Undo Ctrl + Z Undo steps/actions
✨ Join Objects Ctrl + J Combine multiple meshes
✨ Separate Objects P Separate a joined objects
✨ Select all A Selects all objects/vertices/edges/phases
✨ View Menu Z Choose Wireframe, Solid, Material, or Rendered View
✨ Switch Modes Tab Switch between object mode and edit mode
✨ Shade Smooth Right-click → Shade Smooth Soften surface shading
✨ Snap Tool on/off Shift + Tab Align shapes perfectly

Modifiers

Modifier How to access Use for…
Mirror Modifiers Tab Build symmetrical characters
Subdivision Surface Modifiers Tab Smooth rounded shapes
Array Modifiers Tab Repeats objects in rows
Boolean Modifiers Tab Combines or subtracts shapes
Solidify Modifiers Tab Gives flat shapes a thickness
✨Wireframe Modifier Modifiers Tab Start with a line “skeleton”

Tutorials

Proportional Editing

Proportional editing allows you to move groups of mesh anatomy or actual objects themselves and affect the objects around them in a sphere of influence.

Join/Unjoin objects

Learn how to join two or more object and also how to unjoin them.

Round Edges

Round the edges on any shape.

Object Origins

What object origins are in Blender, and how to edit and use them.

Wireframe Modifier

The wireframe modifier is used to create a wireframe outline of the mesh. The wireframe width and offset can be adjusted and we can apply a material to the wireframe.