🧱 Blender Reference—More Tools
Quick Reference
Tools
| Tool | Shortcut | Use for… |
|---|---|---|
| Select | Left Click | Select objects |
| Move | G | Grab/move object |
| Rotate | R | Rotate object |
| Scale | S | Resize object |
| New Mesh | Shift + A |
Add a new mesh: plane, cube, cylinder, sphere… |
| Delete | Select + X |
Deletes an object/vertice/edge/ |
| Undo | Ctrl + Z |
Undo steps/actions |
| ✨ Join Objects | Ctrl + J |
Combine multiple meshes |
| ✨ Separate Objects | P |
Separate a joined objects |
| ✨ Select all | A |
Selects all objects/vertices/edges/phases |
| ✨ View Menu | Z |
Choose Wireframe, Solid, Material, or Rendered View |
| ✨ Switch Modes | Tab | Switch between object mode and edit mode |
| ✨ Shade Smooth | Right-click → Shade Smooth | Soften surface shading |
| ✨ Snap Tool on/off | Shift + Tab | Align shapes perfectly |
Modifiers
| Modifier | How to access | Use for… |
|---|---|---|
| Mirror | Modifiers Tab | Build symmetrical characters |
| Subdivision Surface | Modifiers Tab | Smooth rounded shapes |
| Array | Modifiers Tab | Repeats objects in rows |
| Boolean | Modifiers Tab | Combines or subtracts shapes |
| Solidify | Modifiers Tab | Gives flat shapes a thickness |
| ✨Wireframe Modifier | Modifiers Tab | Start with a line “skeleton” |
Tutorials
Proportional Editing
Proportional editing allows you to move groups of mesh anatomy or actual objects themselves and affect the objects around them in a sphere of influence.
Join/Unjoin objects
Learn how to join two or more object and also how to unjoin them.
Round Edges
Round the edges on any shape.
Object Origins
What object origins are in Blender, and how to edit and use them.
Wireframe Modifier
The wireframe modifier is used to create a wireframe outline of the mesh. The wireframe width and offset can be adjusted and we can apply a material to the wireframe.