| Add Object |
Shift + A |
Open Add Menu to insert mesh, light, camera, etc. |
| Move (Grab) |
G |
Move selected object or element |
| Rotate |
R |
Rotate selected object or element |
| Scale |
S |
Scale selected object or element |
| Select All |
A |
Select all objects or elements |
| View Menu. |
Z |
Choose Wireframe, Solid, Material, or Rendered View |
| Join Objects |
Ctrl + J |
Combine selected objects into one mesh |
| Delete Faces / Objects |
X or Delete |
Delete selected items |
| Enter Edit Mode |
Tab |
Toggle between Object and Edit Modes |
| Extrude Faces |
E (in Edit Mode) |
Extend geometry from selected face/edge |
| Inset Faces |
I (in Edit Mode) |
Add inset on selected face(s) |
| Loop Cut |
Ctrl + R (in Edit Mode) |
Add loop cuts to refine geometry |
| Bevel Edges |
Ctrl + B (in Edit Mode) |
Soften or round selected edges |
| Snap Tool |
Shift + Tab |
Enable/disable snapping (align to grid/objects) |
| Save File |
Ctrl + S |
Save your Blender file |
| Save As⦠|
F2 |
Save the file with a new name |
| Frame Selected |
Numpad . |
Zoom in to the selected object |
| Duplicate Object |
Shift + D |
Duplicate the selected object |
| Undo |
Ctrl + Z |
Undo the last action |
| Redo |
Ctrl + Shift + Z |
Redo the last undone action |
| Hide Object |
H |
Hide selected object(s) |
| Unhide All |
Alt + H |
Reveal hidden objects |
| Wireframe View |
Z β Wireframe |
View the mesh in wireframe mode |
| Solid View |
Z β Solid |
View the mesh with basic shading |
| Material Preview |
Z β Material Preview |
Preview materials and textures |
| Rendered View |
Z β Rendered |
See lighting and full render mode |
| Set Origin to Geometry |
Right-click β Set Origin |
Set object origin to the mesh center |
| Split Viewport |
Right-click edge β Split |
Split workspace horizontally or vertically |
| Toggle Sidebar |
N |
Show/hide right-side panel |
| Toggle Toolbar |
T |
Show/hide the left toolbar |