Blender Tutorials


πŸ”€ Blender Shortcut Reference Guide

πŸ”§ Action ⌨️ Shortcut πŸ“Œ Description
Add Object Shift + A Open Add Menu to insert mesh, light, camera, etc.
Move (Grab) G Move selected object or element
Rotate R Rotate selected object or element
Scale S Scale selected object or element
Select All A Select all objects or elements
View Menu. Z Choose Wireframe, Solid, Material, or Rendered View
Join Objects Ctrl + J Combine selected objects into one mesh
Delete Faces / Objects X or Delete Delete selected items
Enter Edit Mode Tab Toggle between Object and Edit Modes
Extrude Faces E (in Edit Mode) Extend geometry from selected face/edge
Inset Faces I (in Edit Mode) Add inset on selected face(s)
Loop Cut Ctrl + R (in Edit Mode) Add loop cuts to refine geometry
Bevel Edges Ctrl + B (in Edit Mode) Soften or round selected edges
Snap Tool Shift + Tab Enable/disable snapping (align to grid/objects)
Save File Ctrl + S Save your Blender file
Save As… F2 Save the file with a new name
Frame Selected Numpad . Zoom in to the selected object
Duplicate Object Shift + D Duplicate the selected object
Undo Ctrl + Z Undo the last action
Redo Ctrl + Shift + Z Redo the last undone action
Hide Object H Hide selected object(s)
Unhide All Alt + H Reveal hidden objects
Wireframe View Z β†’ Wireframe View the mesh in wireframe mode
Solid View Z β†’ Solid View the mesh with basic shading
Material Preview Z β†’ Material Preview Preview materials and textures
Rendered View Z β†’ Rendered See lighting and full render mode
Set Origin to Geometry Right-click β†’ Set Origin Set object origin to the mesh center
Split Viewport Right-click edge β†’ Split Split workspace horizontally or vertically
Toggle Sidebar N Show/hide right-side panel
Toggle Toolbar T Show/hide the left toolbar

🧰 Modifiers

Modifier How to access Use for…
Mirror Modifiers Tab Build symmetrical characters
Subdivision Surface Modifiers Tab Smooth rounded shapes
Array Modifiers Tab Repeats objects in rows
Boolean Modifiers Tab Combines or subtracts shapes
Solidify Modifiers Tab Gives flat shapes a thickness
Wireframe Modifier Modifiers Tab Start with a line β€œskeleton”
Skin Modifier Modifiers Tab Wraps a mesh around your skeleton

🦴 Rigging

Tool / Feature Shortcut / Location Purpose / Use
Add Armature Shift + A β†’ Armature β†’ Single Bone Add the first bone to start building a skeleton
Edit Mode Tab Switch to edit bone structure
Extrude Bone E Extend the armature by adding connected bones
Bone Tab Properties Panel β†’ Bone icon Rename and adjust individual bones
Apply Armature Modifier Properties Panel β†’ Modifiers tab Apply armature to the mesh (after parenting)
Parent to Armature Select mesh, then armature β†’ Ctrl + P β†’ With Automatic Weights Bind the mesh to the skeleton
Weight Paint Mode Select mesh β†’ Mode dropdown β†’ Weight Paint Adjust how bones influence parts of the mesh
Pose Mode Select armature β†’ Mode dropdown or Ctrl + Tab Pose your character by rotating bones
Rotate Bone R Rotate bones for posing