MediaArtTutorials

ART 1T03


W2 β€” Camera, Framing & Cinematic Space

Objective

Build on your Week 1 spatial scene by introducing the camera as a spatial body.
This activity focuses on how meaning is produced through camera position, framing, composition, and blocking for camera.

You will move from space β†’ camera intention β†’ multiple points of view, learning how cinematic space is constructed.

Tutorial time may be used to begin or complete this activity depending on your tutorial day. Some work is expected outside of class.

Materials Required


Activities

Complete the following in order. Ask your professor or TA for help as needed.


[15 min] Camera Intention β€” Start Here

Before drawing camera positions or opening Blender, write 3–4 sentences describing the intention of the camera in relation to your space.

You may reuse or revise your Week 1 artistic intention, but now focus on what it means to experience the space through the eyes of the camera.

This week, the camera is an active spatial body that determines how the space is seen, framed, and experienced.

Guiding Questions

➑️ Save this text for submission.


[20 min] 2D Floor Map + Composition Map (Design First)

Using your camera intention as a guide, create a 2D camera planning map. See example above (below the main title)

Note: Your drawing skill is not being graded. You are graded on how clearly your sketch communicates the requirements below.

Requirements

Your map should clearly show:

⚠️ This step must be completed before working in Blender.

➑️ Save this image for submission (JPEG or PNG).

Relevant vocabulary




[60 min] 3D Scene + Camera in Blender

Update or revise your space


Add ONE Camera (New for Week 2)

You will work with one camera in Blender and create three different renders by repositioning it.

Workflow (do in order)

  1. Place the camera for Shot 1 (Wide) β†’ Render Image 1
  2. Move the same camera for Shot 2 (Medium) β†’ Render Image 2
  3. Move the same camera for Shot 3 (Close-Up) β†’ Render Image 3

Important: Keep your scene the same across all three renders.
Only the camera position should change.

Camera Constraints

Adding a Camera (Try this intro video first)

How To Render Image In Blender - Full Guide

How to Use the Camera in Blender (Full)


Submission Documents

Create a single document with the following sections:

  1. General Information

    Full name, student number, and tutorial number.

  2. Camera Intention

    3–4 sentences describing how the camera relates to and interprets the space.

  3. 2D Camera + Composition Map

    Include your labeled plan showing all three cameras and intended framing/composition.
    Note: Your 2D Floor Plan must take up at least half a page.

  4. Rendered Images (3 total)

    One rendered image per camera.
    These must be renders, not screenshots.
    Note: Each of your screenshots must take up at least half a page.

➑️ Export as PDF
πŸ“„ Filename: Lastname-Firstname-W2-Tutorial.pdf

Save Blender File

➑️ Save as .blend
πŸ“„ Filename: Lastname-Firstname-W2-3Dscene.blend


πŸ“€ Submission

Component File Name
Project document Lastname-Firstname-W2-Tutorial.pdf
Blender file Lastname-Firstname-W2-3Dscene.blend

⚠️ Follow submission protocols carefully. Incorrect submissions may result in lost points.


Assessment

This Week 2 activity is graded lightly based on:

This is an exploratory exercise β€” clarity and spatial thinking matter more than polish.


Credits: Jessica A. RodrΓ­guez

AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.