MediaArtTutorials

ART 1T03


W10 - Multi-Channel Installation Design — Part 2 (Spatial Implementation)

Objective

In Part 1 - Week 9, you designed the concept and spatial layout of your multi-channel installation and created the sound compositions for each speaker.

In Part 2 (Week 10), you will implement this design in Blender, building the installation environment and producing a simulation of the audience experience within the space.

Tutorial time may be used to begin or complete this activity depending on your tutorial day. Some work is expected outside of class.

Materials Required


Activities

Complete the following in order. Ask your professor or TA for help as needed.


[60-80m] Blender — Spatial Application & Audience POV

You will begin with this Blender file, which contains a collection named “Venue” with the following:

  1. A simplified 3D model representing the dimensions of the LFS Blackbox, with a separate front wall that can be hidden to allow easier arrangement of your objects.
  2. A human scale model. You must use this figure to accurately apply your floor design and evaluate proportions, distances, and audience circulation.
  3. A general ambient light to softly illuminate the space so your renders are properly lit. You can only change the color of this light but don’t modify its intensity.

Requirements

➡️ Save as:
Lastname-Firstname-W9.blend


Organization

When working on your scene, you must organize it using three types of collections:

  1. Venue (already included in the file)
  2. Cameras (already included in the file)
  3. New Collections named GRP1, GRP2, GRP3, etc.

Inside each GRP collection, you must include:

⚠️ Important: Your Blender file will be checked for proper organization.


Installation Photos

Export 3–4 still images from Blender that clearly document your installation.

Images must include:

The human scale model must be visible in the scene to communicate proportion, perspective, and spatial dimensions.
Images should be clearly framed, well lit, and readable.


Audience POV Video

Create a 20 to 30-second video from the point of view of an audience member navigating the installation.

The video should simulate how someone physically walks through the space.
This is not a cinematic study — it is an embodied navigation.

The movement must:

⚠️ The human scale model must be hidden before rendering the final video.

➡️ Export:
Lastname-Firstname-W9.mp4

Format:
MP4 (H.264), 1920x1080, 24fps


Blender: Troubleshooting - Audio From Speaker NOT Starting at Frame 0

Blender: Export File with Audio

Blender: Troubleshooting - Video Taking TOO LONG to Render


Video Submission Example


Submission Documents - Part 2

Create a single PDF including the following:

1. Installation Concept (250–300 words)

2. Floor Plan + Lighting Cue List (Full Page)

3. Installation Photos

4. Sound Sample Credits

For each sound sample used, include:

➡️ Export as PDF
Lastname-Firstname-W10.pdf


Component File Name
Project document (PDF) Lastname-Firstname-W10.pdf
Blender File Lastname-Firstname-W10.blend
Video file Lastname-Firstname-W10.mp4

⚠️ Follow submission protocols carefully. Incorrect submissions may result in lost points.


Assessment

Spatial Installation Implementation

The 3D scene clearly translates the floor plan into the Blackbox environment, with accurate placement of speakers, geometric objects, lights, and audience circulation.

Multi-Channel Sound Integration

Each mono sound composition is correctly assigned to its corresponding speaker, contributing to a coherent spatial atmosphere.

Light Loop Animation

Each light includes 2–3 clearly defined looped cue states (colour, intensity, transition) that support the installation’s spatial atmosphere.

3D Spatial Construction

The OBJ model is used correctly. Objects, lights, and speakers are properly organized and positioned according to the design plan.

Audience Experience

The POV video follows the defined circulation path with smooth, intentional movement and perceptible shifts in spatial sound and lighting.

Documentation & Technical Accuracy

Required installation photos are included, the human scale model is visible in images but hidden in the POV render, and all files follow the required naming conventions.


Credits: Jessica A. Rodríguez

AI Disclosure:
AI Disclosure: ChatGPT was used for editing and clarity only. No original course content was generated using AI.