Blender Tutorials | Home |
Time: 1h30m
Begin building your character in Blender using one of the two modeling approaches below:
Best for: Robots, abstract beings, simple creatures
Shift + A → Mesh → (Sphere / Cube / Cylinder)
Tool | Shortcut | Use for… |
---|---|---|
Add Object | Shift + A |
Add basic shapes |
Move / Rotate / Scale | G / R / S |
Place and transform objects |
Join Objects | Ctrl + J |
Combine multiple meshes |
Shade Smooth | Right-click | Soften surface shading |
Snap Tool | Shift + Tab | Align objects easily |
✨Join Objects | Ctrl + J |
Combine multiple meshes |
✨Shade Smooth | Right-click | Soften surface shading |
✨Snap Tool | Right-click on mesh | Align shapes perfectly |
Modifier | How to access | Use for… |
---|---|---|
Mirror | Modifiers Tab | Build symmetrical characters |
Subdivision Surface | Modifiers Tab | Smooth rounded shapes |
Array | Modifiers Tab | Repeats objects in rows |
Boolean | Modifiers Tab | Combines or subtracts shapes |
Solidify | Modifiers Tab | Gives flat shapes a thickness |
✨Wireframe Modifier | Modifiers Tab | Start with a line “skeleton” |
Best for: Humanoid or animal-like creatures with limbs
In this method, you’ll use a single vertex as a “skeleton” and grow your model using the Skin Modifier.
Tool | Purpose |
---|---|
Add Vertex | Begin with a single point to create a skeleton-like base |
Extrude (E ) |
Extend vertices to create connected limbs |
Skin Modifier | Wraps a mesh around your skeleton automatically |
Ctrl + A (Scale) | Adjust thickness of each limb or part |
Mirror Modifier | Automatically mirror limbs and edits |
Subdivision Surface | Smooths the mesh for a more organic look |
Shade Smooth | Softens shading for visual polish |
YourName_Tuesday.blend
What shape or pose defines your character?
→ Focus on that as your anchor during this first modeling session.