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👾 Character Modeling Session

Time: 1h30m


🎯 Objective

Begin building your character in Blender using one of the two modeling approaches below:


First, Review Your Sketch (2–3 min)

đź’ˇ Pro Tips


🅰️ Path A: Geometric Modeling with Basic Shapes + Modifiers

Best for: Robots, abstract beings, simple creatures

Step 1: Review Your Sketch

Step 2: Add Your First Shape

Step 3: Use These Tools & Modifiers

đź”§ Tools

Tool Shortcut Use for…
Add Object Shift + A Add basic shapes
Move / Rotate / Scale G / R / S Place and transform objects
Join Objects Ctrl + J Combine multiple meshes
Shade Smooth Right-click Soften surface shading
Snap Tool Shift + Tab Align objects easily
✨Join Objects Ctrl + J Combine multiple meshes
✨Shade Smooth Right-click Soften surface shading
✨Snap Tool Right-click on mesh Align shapes perfectly

đź§° Modifiers

Modifier How to access Use for…
Mirror Modifiers Tab Build symmetrical characters
Subdivision Surface Modifiers Tab Smooth rounded shapes
Array Modifiers Tab Repeats objects in rows
Boolean Modifiers Tab Combines or subtracts shapes
Solidify Modifiers Tab Gives flat shapes a thickness
✨Wireframe Modifier Modifiers Tab Start with a line “skeleton”

Tutorial


🅱️ Path B: Fast Organic Modeling with the Skin Modifier

Best for: Humanoid or animal-like creatures with limbs

In this method, you’ll use a single vertex as a “skeleton” and grow your model using the Skin Modifier.

Tools You’ll Use + Explanations & Tutorials

Tool Purpose
Add Vertex Begin with a single point to create a skeleton-like base
Extrude (E) Extend vertices to create connected limbs
Skin Modifier Wraps a mesh around your skeleton automatically
Ctrl + A (Scale) Adjust thickness of each limb or part
Mirror Modifier Automatically mirror limbs and edits
Subdivision Surface Smooths the mesh for a more organic look
Shade Smooth Softens shading for visual polish

Tutorial


đź’ľ File Saving


📝 Reflection

What shape or pose defines your character?
→ Focus on that as your anchor during this first modeling session.