Blender Tutorials | Home |
π§ Action | β¨οΈ Shortcut | π Description |
---|---|---|
Add Object | Shift + A |
Open Add Menu to insert mesh, light, camera, etc. |
Move (Grab) | G |
Move selected object or element |
Rotate | R |
Rotate selected object or element |
Scale | S |
Scale selected object or element |
Select All | A |
Select all objects or elements |
Join Objects | Ctrl + J |
Combine selected objects into one mesh |
Delete Faces / Objects | X or Delete |
Delete selected items |
Enter Edit Mode | Tab |
Toggle between Object and Edit Modes |
Extrude Faces | E (in Edit Mode) |
Extend geometry from selected face/edge |
Inset Faces | I (in Edit Mode) |
Add inset on selected face(s) |
Loop Cut | Ctrl + R (in Edit Mode) |
Add loop cuts to refine geometry |
Bevel Edges | Ctrl + B (in Edit Mode) |
Soften or round selected edges |
Snap Tool | Shift + Tab |
Enable/disable snapping (align to grid/objects) |
Save File | Ctrl + S |
Save your Blender file |
Save As⦠| F2 |
Save the file with a new name |
Frame Selected | Numpad . |
Zoom in to the selected object |
Duplicate Object | Shift + D |
Duplicate the selected object |
Undo | Ctrl + Z |
Undo the last action |
Redo | Ctrl + Shift + Z |
Redo the last undone action |
Hide Object | H |
Hide selected object(s) |
Unhide All | Alt + H |
Reveal hidden objects |
Wireframe View | Z β Wireframe |
View the mesh in wireframe mode |
Solid View | Z β Solid |
View the mesh with basic shading |
Material Preview | Z β Material Preview |
Preview materials and textures |
Rendered View | Z β Rendered |
See lighting and full render mode |
Set Origin to Geometry | Right-click β Set Origin | Set object origin to the mesh center |
Split Viewport | Right-click edge β Split | Split workspace horizontally or vertically |
Toggle Sidebar | N |
Show/hide right-side panel |
Toggle Toolbar | T |
Show/hide the left toolbar |
Modifier | How to access | Use for⦠|
---|---|---|
Mirror | Modifiers Tab | Build symmetrical characters |
Subdivision Surface | Modifiers Tab | Smooth rounded shapes |
Array | Modifiers Tab | Repeats objects in rows |
Boolean | Modifiers Tab | Combines or subtracts shapes |
Solidify | Modifiers Tab | Gives flat shapes a thickness |
Wireframe Modifier | Modifiers Tab | Start with a line βskeletonβ |
Skin Modifier | Modifiers Tab | Wraps a mesh around your skeleton |
Tool / Feature | Shortcut / Location | Purpose / Use |
---|---|---|
Add Armature | Shift + A β Armature β Single Bone |
Add the first bone to start building a skeleton |
Edit Mode | Tab |
Switch to edit bone structure |
Extrude Bone | E |
Extend the armature by adding connected bones |
Bone Tab | Properties Panel β Bone icon | Rename and adjust individual bones |
Apply Armature Modifier | Properties Panel β Modifiers tab | Apply armature to the mesh (after parenting) |
Parent to Armature | Select mesh, then armature β Ctrl + P β With Automatic Weights |
Bind the mesh to the skeleton |
Weight Paint Mode | Select mesh β Mode dropdown β Weight Paint | Adjust how bones influence parts of the mesh |
Pose Mode | Select armature β Mode dropdown or Ctrl + Tab |
Pose your character by rotating bones |
Rotate Bone | R |
Rotate bones for posing |
Action | Shortcut / Location | Purpose / Use |
---|---|---|
Set Keyframe | I (in 3D Viewport) |
Insert keyframes for location, rotation, scale, or all |
Play / Pause | Spacebar |
Play or pause the animation in the timeline |
Move to Next Frame | Right Arrow |
Advance one frame forward |
Move to Previous Frame | Left Arrow |
Go back one frame |
Timeline Panel | Bottom of interface | View and manage keyframes and playback |
Dope Sheet | Editor Type Dropdown β Dope Sheet | See and adjust keyframe timing and spacing |
Graph Editor | Editor Type Dropdown β Graph Editor | Fine-tune animation curves (e.g. ease in/out) |
Delete Keyframe | Alt + I |
Remove keyframe from selected property |
Render Animation | Ctrl + F12 or Render β Render Animation |
Export animation to video |
Save File | File β Save As |
Save your Blender project file |